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Projects
Paranormal Launch
2026
Recreation of Control’s telekinesis launch ability in Unity.
- Implemented the ability to attract objects using a PID controller to imitate the movement overshoot when an object is pulled or held.
- Created a detection system for launchable objects and targets close to the sight.
- Developed the character controller with procedural animations using the Animation Rigging Package.
Bombatida
2024
A multiplayer hot potato game between cars developed during a game jam.
- Developed an arcade-style movement for the vehicles.
- Implemented local multiplayer with support for multiple players navigating the UI simultaneously.
- Continental finalist project at Game Jam Plus, selected for Demo Day at Innova Summit 2024.
Umbra and the Celestial Invasion
2024
An action, adventure, and puzzle game featuring 2D characters in 3D environments, developed during a Game Jam.
- Developed the main character's movement adapted to the tilted camera perspective.
- Created obstacles and puzzles, including lighting systems that disable the player's abilities.
- Refined the enemies' behavior using code and Behaviour Designer.
Bolística
2025
Recreation of the Ballistix game mode from Crash Bash, but with online multiplayer using Photon Fusion 2.
- Implemented a host-client topology with public and private rooms.
- Developed a screen stacking based UI system and with dynamics modals.
- Created a credits screen generator that uses a text file as the input.
Swapop
2023
Swapop is a 2D platform game where you need to switch between two colors to access hidden platforms, developed in Unity.
- Character control with "coyote time" and "input buffering" to give a greater sense of responsibility to the controls.
- Production of most sprites, sound effects, and soundtrack.
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